To create
I’ve attempted gamedev once before. Ignoring the hours spent ‘mucking around’ in UnrealEd trying to create multiplayer maps in UnrealTournament, I’ve also completed a simple tutorial in Swift/iOS dev to create a simple candy crush clone.

It’s only when you’re knee deep in the technical details of this stuff do you realise how even simple operations can become quite complicated. Full due respect to those developers that create amazing experiences, particularly those older technicians who didn’t have the huge number of tutorials available to us online today.
This time, i’ve decided i’m going to learn the Godot engine to create my sailing mobile game. It will be an isometric view racing game with controls similar to AirportSim.
First things first, is the Godot official tutorial where we learn to ‘Dodge the creeps’.

Very straight forward and simple and gives you a basic idea of collision signalling and how to get things to move around the screen. I’m way away from my idea of the sailing game but,
tiny steps…